Friday, July 27, 2012

Can Kabam Keep Mobile Gamers Happy? - New York Times (blog)

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New York Times (blog)][2]



[**Can Kabam Keep Mobile **Gamers** Happy?**][2]
**New York Times (blog)**
The point of Farmville, and other Zynga **games** like CityVille, was how unchallenging they are: You plow some digital ground, you sow some digital seeds, you reap some digital vegetation. You tell everybody you know on **Facebook** about it. Rinse, repeat.

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[1]: http://nt0.ggpht.com/news/tbn/SMXUQkPOGirF4M/6.jpg
[2]: http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNE8E2jjV-wH5bHMEiEWD5Zea2avlg&url=http://bits.blogs.nytimes.com/2012/07/27/kabam-life-after-farmville/
[3]: http://news.google.com/news/more?gl=us&pz=1&ned=us&ncl=dgwopzBEC_TpGfM

URL: http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNE8E2jjV-wH5bHMEiEWD5Zea2avlg&url=http://bits.blogs.nytimes.com/2012/07/27/kabam-life-after-farmville/

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